![]() ![]() Soul Attack: A powerful attack that can be unleashed at the cost of one bar of the critical gauge while entering Soul Charge mode.A revamped and modernized version of the Soul Charge mechanic seen in Soulcalibur II and III.Īfter the release of Season 2 two new game mechanics where added. It gives the player access to extra moves and allows one to deal damage to an opponent even while they're blocking. Soul Charge: A temporary power-up that increases the user's attack power at the cost of one bar of the Critical Gauge.A move that uses one bar the user's Critical Gauge to unleash a powerful attack. Lethal Hit: An advanced system where landing certain moves under the right conditions will deal extreme damage to an opponent and break off a section of their armor, comparable to the Fatal Counters of BlazBlue.Different sections of armor can be broken off during a match via Lethal Hit, though finishing a match with a powerful strike will also shatter armor similar to V. Armor Break: Returns from Soulcalibur IV and V.Reversal Edge: A counter performed with a single button, which allows the player to defend against an opponent's non guard breaking or unblockable attack and counter with a powerful strike that sends both combatants into a Tactical Rock–Paper–Scissors situation.Unlike V, GI no longer requires a meter, though it does however cost guard meter. Guard Impact: Returns from all the preceding Soulcalibur entries, and allows players to parry non guard breaks/unblockable attacks with a timed button press. ![]()
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