![]() More than 45 communications in congresses and 40 articles in national and international journals in the field of optics and more than 25 in JCR indexed journals. Currently, he develops experimental theoretical investigations of Quantum Optics. In applications of classical interferometry and speckle for the analysis of mechanical and thermal stresses in jaws, teeth and titanium prostheses. ![]() He has focused his research on the design, manufacture and applications of diffractive optical elements, both generated by interferometric methods and by computer, for the visible and IR range. Member of the Quantum Materials and Photonics Group-GRC-(GI-1487) from the USC.He has participated in over 12 research projects, some multidisciplinary dedicated to the biomechanical study of bone structures or the manufacture of photonic crystal structures. Secretary of CAPD PD in Laser, Phtonics and Vision. Vicente Moreno de las Cuevas, Associate Professor. degrees in Physics (Optics and Photonics). He is currently a Professor of (Classical) Optics and Quantum Optics in Faculty of Physics at University of Santiago de Compostela.ĭr. degrees in Physics (Optics and Photonics), and for nine students obtaining Ph.D. He has been advisor for fourteen students obtaining M.S. He has authored about 150 international publications (and about 40 national publications) in the areas of classical and quantum optics in inhomogeneous media, fiber optics and lineal and non linear integrated optics. He made different research stays at the IFAC-CNR (Florence, Italy) and at the University of Groningen (Netherlands). He is Coordinator of the Research Group on Quantum Materials and Photonics, at present a Competitive Reference Research Group (2018-2021). ( cum laude and extraordinary PhD award 1988) degrees in Physics, from the University of Santiago de Compostela. Coordinator of the PD in Laser, Phtonics and Vision. Jesús Liñares (Beiras), Professor in Area of Optics, Department of Applied Physics. And you can even play Fotonica in local split-screen competitive multiplayer, whether you’re rocking an iPad or an iPhone.Doctoral Program Teachers and PhD Supervisors (external)ĭr. Meanwhile, the three endless stages provide a constant array of platforms to bound between, with the goal of staying alive for as long as possible and setting a high score. The seven primary stages challenge you to stay alive to their completion, with a variety of vertical paths letting you choose your own path to the goal. ![]() It has surprising variety: Even with the bare-bones controls and super-simple core visual aesthetic, Fotonica shakes up its routine enough to stay interesting. The minimal visuals show well on an iOS screen, and the ability to plug in headphones and get lost for a bit is great. But even beyond the controls, it’s the rare first-person game that’s ideally suited to mobile. Holding down on the screen while in midair forces you to crash back down to a platform below-or alternately, if poorly timed, to your demise-and you’ll need to do so to ensure a landing spot at times and try to maintain your momentum. While all unified by a similar aesthetic, each stage is visually distinctive in its path designs and backdrop imagery.Ī lot of it comes down to the one-thumb design: you’ll hold down a finger to start running, and then release it to leap. While I’m sure it’s a great experience with a controller or keyboard, Santa Ragione’s game is such an excellent fit for touch devices that you might be surprised to find out that it wasn’t designed solely for its App Store debut. And Fotonica’s presentational prowess isn’t confined to simply visuals, as the paired electronic soundtrack is a fantastic match, and it really helps propel you further and further as you inevitably perish time and again.Ī perfect fit for iOS: Before landing on iPhone and iPad, Fotonica began life on Mac and PC, and you can even find it on the Ouya microconsole. Others pack in surprising detail, particularly one stage that finds you running through homes and across billboard ledges. Some levels try to draw your eye with wild patterns in the backgrounds, or flashing effects that appear while you run. You just can’t capture the wonder of these mostly-monochromatic (dashes of color appear here and there) levels with a still frame-believe me, I tried repeatedly! Despite all sharing a basic core aesthetic, each level feels totally distinct, whether it’s the pattern of platforms you can run and land upon, or the visual highlights within. It’s a dream world: I have probably snagged screenshots from several hundred mobile games in my career, yet none has proven as challenging as Fotonica. ![]() ![]() The stage that begins with you running through a house is such a surprising thrill the first time around. Ready to dive into this lo-fi curio? Here are three of the brightest spots of this deceptively dazzling first-person experience. ![]()
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